HUGE WIP, MUCH WILL BE CHANGED
NEFARIA
Introduction
Welcome, stranger, to Nefaria. What do you seek? Shelter, food, alliance? Or are you searching for our secrets? Heheh, good luck. Our members will not say a word and and you will be hard pressed to find anything unless you are shown - and you have not earned that kind of trust, that kind of privilege, just yet. You wish to join? Well, perhaps you can earn that kind of trust, that kind of clearance; but be warned: if you betray it, you will pay.
History
Nefaria was formed by Selfdestruction {BurningPyre} when she wanted a Clan that matched herself. Unable to find the perfect fit, she created Nefaria, luring in people with promises of power, happiness and knowledge as well as camaraderie and the freedom to be whoever you may be. It drew enough people in, and few if any were disappointed.
Once she had a sizable group, Sel brought them to an abandoned laboratory she had discovered and set to fixing the place up, building facades and renovating the exterior and interior.Traditions
If an outsider got the chance to observe all of a Nefarian's behaviors, without knowing why, they might be confused or believe they had some kind of mental illness causing them to switch behaviors/moods/personalities, for they usually show only the best parts of themselves with outsiders and Level Ones, whereas their dark side and skills are kept hidden from everyone but the higher ups and Level Zeros. Much like their camp itself, they have their friendly facade, but the deeper one goes the darker it gets.
There is no set religion, some may hold science as the only truth, others may be eccentric or religious. Anything is allowed so that it is not forced upon anyone else.
Nefaria's secrets are jealously guarded, and no one is fully trusted until about the Third Level, sometimes Level Two.
[WIP]
Territory
Nefaria's camp is in an old three story laboratory with many sublevels that can only be accessed by those that know how. On the outside, it appears friendly, with a fresh coat of paint on the walls of the rectangular building and a garden surrounding it where flowers, trees fruits, vegetables, herbs and poisonous plants grow (the latter is clearly marked so that no one accidentally poisons themself, and kits are taught from a young age to avoid the markers.) There is also a large greenhouse where yet more vegetation grows.
The ground floor of the lab is where the kitchen, dining room, library, medic and common rooms are. It's where most of the socialization takes place. While most of the rooms were renovated so that you almost can't tell that they were previously made for experiments, with the exception of the kitchen and medic office (both located near the back exit, where the library, dining and common rooms are closer to the front). Also near the back exit that leads out into the garden there is a staircase that leads up to the bedrooms.
The upper level has more traces of the lab's true nature as it was harder to renovate, but as the human scientists also bunked there there was less that needed to be done. The dorms are small and narrow but functional, and there is a patio in one corner that overlooks the greenhouse. Since not every dorm was in use, some were converted to be labs or offices for members, testing things that aren't too sensitive or serving as a place to easily gain access to the HPs.
While most you have seen up until now has been relatively friendly, once you've been shown the secret switch in the walk-in freezer, things begin getting less hospitable. Level -01 appears to just be storage, just in case anyone finds it that isn't supposed to. Old experiments and furniture, nothing too scandalous. Not open, but not a big deal is made if a regular member finds it. There is, however, a side interrogation room that isn't too easy to be found, chains, weapons, devices of torture and bloodstains to be found there. Should someone with Level One access find that without permission, the situation will be handled by a Level Five.
Level -02 on the other hand requires at least Level Two clearance, and if someone lacking that finds it, their memories are wiped and security tightened. To get to Level -02 you must find your way through what is nearly a cardboard maze, to a panel in the wall that seems normal. However it can be opened, and from there you can descend to Level -02. This is where some of the harsher aspects of Nefaria's underbelly begin to show, more deplorable experimentations and plans being there, as well as meeting and training rooms, and yet another interrogation room for traitorous Nefarians.
There is an office on Level -02, almost a combination of meeting and interrogation room. It is well known that it is private and you must be invited in to enter, and there is an npc guard named Sherral that ensures security. It is considered to be where Level Fives meet with Level Threes and up to discuss things, but sometimes Level Twos are brought in. It is also in that office, hidden behind a bookshelf that is activated by a switch in the desk, where the entrance to Level -03 is.
Level -03 is where things begin getting more and more despicable, with side rooms where animals are experimented on and other sick hobbies are pursued. Darker things are discussed, and this is usually where war councils meet. [INSERT DETAILS OF HIDDEN DOOR AND LEVEL -04]
Rules
All Blood Will Rule rules apply, both ic and ooc. [Both are wip]
IC-
- The leader's word is law. Level Fives are to always be obeyed, especially the leader. To disobey invites demotion to Level Zero or other punishment.
- Clearance means access and power. The higher your level, the more you know, the more you're trusted. You should almost never disobey a higher Level or go where you are not authorized to be.
- Never reveal Nefaria's secrets to an outsider or anyone lacking the proper clearance, under any circumstance.
- Treat all Clanmates and allies with the utmost courtesy and respect.
- Always wear your best face and attitude when dealing with those who can't see your worst.
- Never harm a Clanmate or ally. Enemies and Level Zeros are free-for-all.
OOC-
- Be friendly and welcoming to new people and old people alike. OOC drama is not allowed, and neither are cliques.
- IC rules can be broken, but will have IC consequences.
Ranks
Almost all of this is a serious wip and will be cleaned up.
Level Five
Level Fives are the ones in charge of Nefaria, with one higher than the other. They are the best liars and secret-keepers, as well as the best at finding liars and traitors.
Unnamed/Leader
The one in charge of running the Clan, the _'s word is law and must be abided at all costs.
-- Selfdestruction, played by Pyre
Unnamed/Deputy
The one in line to become _ and right hand to them. They can do almost anything a _ can.
-- Tba
Level Four
Level Fours are essentially the assistant deputies and are considered extremely trusted by the Level Fives.
Head Scientist
The Scientist in charge of all of the medical, scientific and psychological projects, tasked with protecting expiraments and Nefaria's health.
-- Tba
Head Warmonger
The Warmonger in charge of all things defense, offense and supernatural. They are tasked with protecting Nefaria and fighting for it as well as overseeing the physical and supernatural training that is required.
-- Tba
Head Unnamed
The _ in charge of handling the social, political and secret affairs of Nefaria. They are tasked with making events, maintaining alliances, spying on enemies and protecting the Clan's secrets.
-- Tba
Level Three
HPs of Nefaria, they are beginning to gain some trust and power.
Scientist
wip
-- Tba
Warmonger
wip
-- Tba
Unnamed
wip
-- Tba
Level Two
The s/hps, these are the members that are beginning to gain trust and access, but not too terrible much.
Intern
Unnamed
Unnamed
Level One
These are the regular members of the Clan.
Elders
Warriors
Queens
Kits
Apprentices
Level Zero
These are basically prisoners and slaves kept by the Nefarians, also usually hidden from outsiders. Their lives are brutal and unpleasant, usually considered less than and used as test subjects.
-- Tba
Politics
There is much debate over whether they should be a proclan on the outside but continue their dark practices in secret, or just outright call themselves an anticlan. For now they have settled on neutral, though that may change in the future.
Allies Clans that are to be treated like friends and welcomed in and aided in battle. They cannot know the truth of the sublevels under any circumstances.
None
Neutrals Clans that mean little or nothing to Nefaria, are to mainly be ignored.
None
Enemies Clans that are to be destroyed, members of which can be captured and done anything with.
None
FAQ
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Other
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#pyresfancy